![]() It is your first marine form which can navigate freely in water, and is the only form to have an invincible part. One of the worse forms in game, but because of how poles normally (almost always) lead to important objectives you will use him again and again. It also has close to zero bossing powers even against elec-weak targets (perhaps one can always try doing a couple of charged moves, then transform back into a standard form again). Overall: This form exists purely for poles and is near useless when on the ground as it moves way too slowly and is not capable of dashing. It is actually still rather clumsy to use on a pole since it moves much too slow for comfort, and taking damage knocks him off the pole. It can also fire stingers upwards, and has some fancy but situational charged moves. It climbs these poles, and can cling to the next one with its whip, and send jolts of electricity coursing down the poles with a charged attack. This is obviously a situation specific form, only useful for navigating vertical poles (where no other forms can interact with □ bad design) and activating electric based switches. But otherwise it is a little cumbersome to against bosses and clear stages. Overall: This is one of the more useful forms for overcoming obstacles and reaching out of reach areas, while also being one of the strongest miniboss destroyers. The only major downside is that it has one of the most difficult wall-jump to work with as it kicks off hard to launch into the opposing direction, often counterintuitive to use. The charged attack that sends two boomerangs is the only blade-type attack (which can break large items into smaller ones) early on and also foes respectable amounts of damage. It also has really powerful basic attacks in the form of three burning arrows, which can be surprisingly powerful for taking down minibosses (who don’t really have iFrames, allowing the damage to quickly add up). It perma-dashes and comes with two vertical charged moves that can break obstacles (one is a very high jump), making this one of the most crucial mobility form early on. Your first Pseudoroid form is actually one of the most useful ones in the game. Model A isn’t the fastest damage dealer or stage clearer, but it does the job cleanly and easily. ![]() Overall: This form is really good for taking down minions and bosses due to its ability to attack from odd angles. Then, it actually has an ultimate attack Giga Crush, which expends all weapons energy to deal a lot of screen wide damage. Combined properly one can last both shots before it triggers iFrames (invulnerability windows) of bosses, dealing a huge chunk of damage. It basically scans in a cone shaped area and identifies attackable targets and fires shots that homes on all of them. The attacks are also very powerful: a charged shot (that other fires a large shot that covers a lot of vertical ground or a narrow bouncing laser) and Homing Shot which makes the gameplay really easy. It has the essential wall climb and dash, allowing you to access some previously inaccessible areas. This is your bread and butter basic form, and it is really a good one. Generally, this form is lacking due to lacking serious attacks and inability to wall climb or dash, which are important features to get through stages. It can be quite fun to try and play some parts of the game just using this. Also, one automatically floats with this while in water which can turn out to be surprisingly helpful at times, but generally useless if you can wall climb with other Mega Man forms. ![]() It is unique in the sense that one can crawl in these form into narrow tunnels or avoid certain attacks. Nothing special here, this is your standard form that can run, jump, and fire basic buster shots. Credits to Tomycase from DeviantArt for Buckfire’s image. They are either taken from the Mega Man Knowledge Base or DeviantArt. I am going to list down the forms one can acquire in gameplay chronological order and add a score for general usability.ĭisclaimer: no image below belongs to me. ![]() Before I actually ventured into the game I had been under the impression that a large number of the unlockable forms are rather useless But in my playthrough I managed to find most of them fun, relevant, and playable in their own way. ![]()
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